Background – The more we learn about the Apple Watch, the more it appears that the company from Cupertino a radically different approach then chooses the rest of the wearable -Market. Still, there are quite a few similarities with Android Wear.
Last week was marked with the release of the design guidelines for third-party apps that Apple highly individual approach speed. But if you put these guidelines in addition to Android Wear, it appears the idea behind it to be the same. Both platforms targeting the same effect: quick, contextual interactions are linked to data from sensors
It is striking that occasionally even used the same language:
“A Watch app complements an iOS app, it does not replace it, “Apple writes. “When you interact with your iOS app measures in minutes, you’ll have to assume that interactions with a Watch app are measured in seconds. So you have to short interactions and your interfaces are simple.”
Google writes “A classic watch is designed to direct you to show the time and then you continue to let go with what you were doing Designing for Android Wear is no different The less time it takes to use the software, the more.. the user can continue doing what he was doing. Wear Android is fast, sharp and direct. “
That is not to say that Android and Apple Wear Watch are the same. Even though they both try to arrive at the same goal, yet they choose before a completely different route
The same basic idea
Based level Apple Watch and Android Wear driven notifications -. As the ability to send an email to quickly delete or immediate answer – but it also sails on information that can be taken quickly to you. The major difference lies in the way it happened.
The interface of Android Wear is like a backbone. Quick view ‘cards’, actions targeted notifications and even music controls are aggregated into a single, vertical menu. The swipe from left to right at Notified shows possible actions (such as removing or respond to e-mail). In some cases, you can based on the information Wear launch another app.
Apple Watch chooses a squid model. Instead of the combination of cards and notifications in a single entity, the system selects sure to keep these separate. If you want to go quickly to simple information, such as a share price or a football halftime, you swipe to the Glances section and choose it for the info card that you need. One tapping (tapping) on a Glance sends you to the corresponding app to do more there.
Notifications on Apple Watch roam the operating system and show initially only minimal information. If you tap or wrist moves up, more actions and information are displayed on the screen. If you do nothing and keep your wrist steady, then the message.
disappearsAdvantages and disadvantages of both methods
There are advantages and disadvantages to both approaches. Android Wears single collection cards seems easier to navigate and allows apps to push only if this information is helpful (for example, a change in a football halftime). On the other hand, Apple gives the user more control over where it is looking for and more privacy on incoming notifications. Apple’s user interface protects namely against an avalanche of any notifications.
The two systems differ even stronger in terms of underlying apps like to-do lists, music players and fitness trackers. Apple Watch this has a traditional home screen, you can call the ‘digital crown’ to press the side of the watch.
Android Wear also has a AppLauncher but this is hidden in the design. To call it up, you tap into the main interface on the screen and swipe your way down to reach a list of options (including apps). It is possible to access apps through a voice command, but Google’s guidelines make it clear that apps actually supposed to end up directly in the notification stack, where it at the right time appear based on context such as time, location or movement activity.
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